So here we are starting a new year. I've switched platforms for what I hope is the last time before I get something out and completed. Because of the awkwardness of deploying the app with macruby embedded in the app, I have decided to go with an SDL on Objective-C solution. This seems like a good mix of object-oriented language that still compiles and creates a reasonably sized binary. I am now further along with this implementation than I have every been with any other. I have asteroids and a ship the flies around!. I'll post more on my progress later.
Objective-C? Well now it's definitely not leaving the mac world. On the other hand, if you could somewhere post the elements, maybe someone could whip up a python/html 5 version that can be used everywhere...
ReplyDeleteFWIW I've switch to html 5 so this shouldn't be a problem anymore.
DeleteI have tested compiling the game on linux using llvm. It seems to run quite well. The problem with objective-c isn't so much that it is platform specific, but that it's class library (foundation kit) isn't. Lucky for me, the folks at http://gnustep.org have done the work to provide a class library for linux and windows. I have used this, like I said, to successfully compile the app on linux. I definitely considered html5, but found, at least in my opinion at the time, that the technologies just weren't quite there.
ReplyDeleteI can only assume this is dead. Too bad.
ReplyDeleteJordan is rolling in his grave except he's not dead but anyway... glad you didn't use objective-c. that's the good news.
Hi Michael,
ReplyDeleteI saw that you are developing a port of Asterax for OS X. Any luck? I would love to play this game again. Please let me know. I can be reached at dragon212@aol.com.
Adam
I am still working on this. I have a lot going on right now so it isn't getting much time but I haven't given up. I will update this blog as things happen.
DeleteI started working on my own remake a while back, and got this far:
ReplyDeletehttps://youtu.be/F0iNuRkuJEI
I also had set up about half of the powerups, as well as lives, and health. Physics were still a bit off, and there is still a decent amount of work to be done. Engine was Unity, so it could be built on multiple systems.
Wow! That is great! You've re-done the graphics to be higher quality.
DeleteIf you'd be interested, I could share what work I did on the project. I am working full time on another game, so I don't have the time to do much more. Let me know!
DeleteHey Jon, could you send me the sounds and graphics for the game? My father and I are huge fans of Asterax and I'm hoping to one day play it again in Windows.
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